
The game features partial controller support – it works in matches, but not menus or character selection during a bout. In addition to a narrow scope of implemented features, there are several pieces of the game that don’t work correctly. That just makes the $15 price point harder to swallow. The official site for the game is full of great ideas like additional dinosaurs or NPCreatures populating maps and making everyone’s life a little more interesting, but unless I can actually see vehicles and see a triceratops punch a hole in the side of one with its horns, don’t tell me how cool it would be if it were in your game. The game does not offer any sort of tutorial or single player experience. But after a few hours the novelty of the game wears off and you find that there’s little substance to sustain interest.įor starters, Carnage is a multiplayer game that features nothing but deathmatch on five arena style maps.


Sure, swooping down out of the sky as a pterosaur, grabbing hapless mercenaries, then ascending to great height before dropping players to their demise is great fun. Players can fight with net guns, tranquilizer guns, flamethrowers, shotguns or machine guns, where the more mundane sounding weapon holders have a couple aces up their sleeves.ĭespite the fact that there’s a really great fundamental concept, Carnage just doesn’t do enough with it. Unlike L4D, where the characters were only different in the degree to which their personalities were annoying, the class distinctions here come from weapon loadouts. The way the dinosaurs and their abilities operate is remarkably similar to the successful Left 4 Dead franchise, in that there are dinos who spit, charge, leap or can take massive damage. Whether human or dino you can choose between five different classes which all have some unique aspect. The title is set up in arena style deathmatches where a team of mercenaries is pitted against a team of dinosaurs.

Though hearing “first person shooter” and “dinosaur” in the same sentence might illicit internal groans, the game actually has some really great core concepts. It’s not hard to see why the developers of Primal Carnage believe that they can make that change happen, too. Now along comes Lukewarm Media thinking that they can change that dynamic and bring us all back to the days when we thought fondly of Yoshi’s kin. In the last couple console generations, man versus prehistoric beast has typically meant “commercial flop.” True enough, people were excited about Turok’s inception, but he quickly wore his welcome thin. Videogamers and dinosaurs have quite the sordid modern history.
